Posts tagged Chapeau Studios
Ben Looram of Chapeau Studios, Andy Brown of Jogger, and Marc Côté of Real By Fake in postPerspective's VFX Roundtable

postPerspective has shared their post-SIGGRAPH Visual Effect Roundtable. They asked professionals from across the VFX industry questions about the upcoming technologies that will impact their field, from realtime raytracing to using game engines in VFX production. Three Hypesters, Ben Looram of Chapeau Studios, Andy Brown of Jogger, and Marc Côté of Real By Fake, were among the professionals who participated. Here are just a few of their highlights from the Roundtable:

Ben Looram of Chapeau Studios

Ben Looram of Chapeau Studios

Ben Looram:

postPerspective: Are game engines affecting how you work, or how you will work in the future?

Ben Looram: Yes, rendering on device and all the subtle shifts in video fidelity shifted our attention toward game engine technology a couple years ago. As soon as the game engines start to look less canned and have accurate depth of field and parallax, we’ll start to integrate more of those tools into our workflow.
Right now we have a handful of projects in the forecast where we will be using realtime game engine outputs as backgrounds on set instead of shooting greenscreen.

 

 

Andy Brown:

postPerspective: The Uncanny Valley. Where are we now?

Andy Brown:It always used to be “Don’t believe anything you read.” Now it’s, “Don’t believe anything you see.” I used to struggle to see the point of an artificial human, except for resurrecting dead actors, but now I realize the ultimate aim is suppression of the human race and the destruction of democracy by multimillionaire despots and their robot underlings.

Andy Brown of Jogger.

Andy Brown of Jogger.

 

 
Marc Côté

Marc Côté

Marc Côté:

postPerspective: So what about things like AI/ML or AR/VR? Have those things changed anything in the way movies and TV shows are being made?

Marc Côté: My feeling right now is that we are getting into an era where I don’t think you’ll have enough visual effects companies to cover the demand.
Every show has visual effects. It can be a complete character, like a Transformer, or a movie from the Marvel Universe where the entire film is CG. Or it can be the huge number of invisible effects that are starting to appear in virtually every show. You need capacity to get all this done.
AI can help minimize repetition so artists can work more on the art and what is being created. This will accelerate and give us the capacity to respond to what’s being demanded of us. They want a faster cheaper product, and they want the quality to be as high as a movie.